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What skills are required to be special ops? (think Bourne Identity)?

I am creating a RPG (Role Playing Game) in which you are a Special Ops/Assassin. Thoughout a training routine you will become familiar with certain abilities/skills and will add to this skill set as you develop from an agent into special ops or an assassin depending on your good/bad choices.

I am looking for help in terms of skills you believe a special ops/assassins may develop.

please add to, change or criticise the list i have so far, justifying your answer is always beneficial.

Rock Climbing
Abseiling
Advanced Driving
Wilderness Survival
Camouflage
Lock picking
Security system disarmament house/car/computer
Basic computer skills
Weapons Handling
Hand to hand combat
Improvised weaponry
Social persuasion
Orienteering rural and urban
Covert surveillance/observation
Covert communication
Covert movement
Tracking
Evasive action/escape
Hotwiring/vehicle procurement
Combat tactics rural/urban/confined
Sabotage
Nuclear, Biological and chemical warfare survival
First aid
Obstacles – setting and overcoming
Intelligence & counterintelligence
Animal control

Public Comments

1. physical conditioning-easily the most important
physical/mental endurance-so the odd stabbing wound and water-boarding would not even phase you, and you don't jeopardize the entire operation
photographic memory/spatial memory-so informed decision can be made in critical times

Bomb diffusion-with the amount of bombs everywhere, he better be able to disarm them.
toxicologist-both to produce and cure poisons
cosmetic/hairstylist- for those pesky disguises
look hot-so you can distract at least a single sex, extra point for both sexes.

seriously sounds like a good game, but some stuff is too exhaustive to put into a game. i would be intrested to try it tho.